Why I want… Super Smash Bros. for the Nintendo 3DS

Welcome to a new series, Why I want. In this series, I will talk about Video Games I want and- you guessed it- Why I want them. Today I will cover a new game coming out tomorrow, Super Smash Bros. for the Nintendo 3DS. (CURSE YOU, MY DREADED ENEMY SPELLCHECK! I ALWAYS KNEW YOU WOULD BE IN CHROME!)

Now, I’ll admit I’ve never really played Fighting Games too much. I’ve always preferred platformers and First Person Shooters, Mario, Sonic, Portal, even Solid FPS Games like Quake. But I’ve tried the demo for Smash on the 3DS (SHUT. UP. SPELLCHECK. HOW DO I TURN THIS DUMB THING OFF ON CHROME?) , and it was… Different from the kind of gameplay (RGH…) you might expect. See, rather than the standard walk-around-and-hit-things from other Fighters, Smash plays rather like its source games- it’s a platformer (SHUT UP SPELLCHECK, PLATFORMER IS A WORD!) kind of game, with jumping and running and platforms. And the different statistics and movesets make it so fans of any of the games featured will feel right at home. For Example, Sonic can run at speeds higher than any other character, and he can use his Spin Dash and Homing Attack, and heck, he can even summon a spring out of nowhere for some reason. I’m just going by what I’ve seen on the Wiki here, but I’ve looked at his moveset. And Mega Man, a newcomer to the series, is playable in the demo, and I can tell you from playing Mega Man 3 on both the Wii and 3DS Virtual Consoles that you won’t need to adapt to his controls- He plays just like he does in his home games, and it feels GREAT beating Mario to death with the Metal Blade because I’M THE BETTER MASCOT, MARIO. He not only attacks, but also manoeuvres just like he does in his games- If you’re a fan of Mega Man’s precise yet slightly clunky movement and impressive jumping abilities, you’ll like how he moves in these games. And, while they completely demolished how his knockback usually works, it’s all for the best- after all, how would the game be fair if Mega Man, Mario, Sonic and Kirby all got knocked away differently? And that brings me to the damage and knockback system in this game. And, let me tell you, it couldn’t be much more fitting.

You see, rather than a health bar or rings or power-up level, all characters have a damage number. When your damage number is bigger, you’ll get knocked back further; The goal is to knock your opponent off the stage. Additionally, some attacks knock you back further than others, so combining the correct attacks to create powerful strategies is key. For example, in the demo, the Villager can repeatedly use the Lloid Rocket, which deals heavy damage, and then use his Bowling Ball attack (which has ludicrously high knockback) to finish the enemy off.

Whoa. This is a LOT longer than I thought it would be. I’ll just wrap it up here, I need to go stare at a countdown for the next 8 Hours and then complain because I don’t have enough money to buy the game yet.

Comments

  1. HI amber friend from school

  2. HI amber friend from school

  3. LOL:)

  4. HI:)

  5. :0

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